Projects
I’ve coded a lot of stuff, much of which is opensourced.
You might want to look into the repository or the development tracker to find some. Some of others are also here.
cloudvpn
Simple decentralized Ethernet VPN that is now being transformed into an ultimate mesh-networking tool. dev.e-x-a.org/projects/cloudvpn
orthos
Modifiable X11 Display manager with a cool GL default skin. dev.e-x-a.org/projects/orthos
escm
exa scheme interpreter. Tiny scheme implementation in C++. Kindof slow, but highly modifiable and tightly connected with C++ classes and hierarchy, which enables easy embedding in applications. repo here
glugin
Proof-of-concept OpenGL NSPlugin for firefox, which got used as a codebase for several other projects. Code is in the repo
bunnykill
A game with bunnies and blood. Lots of blood. Inspired by Jump’n‘Bump but singleplayer. Repo here
rash
Racing in BASH (!) with ascii graphics and stuff. You have a superfast car and drive it down a highway, trying to stay on the road and avoid crashing into others.
exabase
Bunch of libraries and demos for easier OpenGL game programming. Includes sound, particle system, some 3d math helpers (not much though), image loaders, and SDL backend. Code here
fftm
FFT number multiplier. Not really usuable for anything big (unless you desperately wanted to produce scientific data using a bash script), but you can get the FFT code and use it freely!